This is from a school project we made over 9 weeks at indie gamedev in Boden.
You can download it here!
https://staledonut.itch.io/tribulation
A Fast paced FPS, mixing old-school shooters with the new emerging genre of “bullet heaven” games, based on Vampire Survivors.
I am acting as Art-lead and Vfx Wizard / Shader Magician on this project.
I Created the Art Pipeline for the project (needs updates for a lot of details that has cropped up during development).
https://docs.google.com/document/d/1n2aA5WBe32LEkXRJiZJzeCV9eGcFmknAMODEg6eLQoc/edit?usp=sharing
The trailer for our Released Project!
Boss Gameplay
Gameplay!
The Main shader for the project is a Shadergraph creation that taps into Lighting and adds a dither effect to the shadows that uses screen space to move with the camera.
Early version of the game with very few of the different post processing passes and materials implemented.
Test area