Rattle of bones was and still is my Dive into learning Pixel art and game development. This is a project that i have been chipping away at for quite some time. There has been longer pauses in development and work because of life and education. but all of the things you see are creations of my own.
i Choose the color palette because i love the old-school Gameboy and because it forced me to learn to work with shadows to get depth and details in the artwork (and it looks really cool). ;)
I have coded, and made art. I am in need of learning sounds and music. I will get to it eventually I guess ;)
It is meant to be a Metroidvania where you are sent on your way with the scythe of death to thwart the evil doctor Corpus whom searches for the solution to resurrecting his dead wife.
Progress and updates sporadically posted here. there is also a prototype download.
https://staledonut.itch.io/rattle-of-bones
This Teaser was thrown together as part of a attempt to pitch at arctic game week in SkellefteƄ.
Music by: Hugo Rauer