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Rattle of bones

Rattle of bones was and still is my Dive into learning Pixel art and game development. This is a project that i have been chipping away at for quite some time. There has been longer pauses in development and work because of life and education. but all of the things you see are creations of my own.
i Choose the color palette because i love the old-school Gameboy and because it forced me to learn to work with shadows to get depth and details in the artwork (and it looks really cool). ;)

I have coded, and made art. I am in need of learning sounds and music. I will get to it eventually I guess ;)

It is meant to be a Metroidvania where you are sent on your way with the scythe of death to thwart the evil doctor Corpus whom searches for the solution to resurrecting his dead wife.

Progress and updates sporadically posted here. there is also a prototype download.
https://staledonut.itch.io/rattle-of-bones

This Teaser was thrown together as part of a attempt to pitch at arctic game week in SkellefteƄ.

Music by: Hugo Rauer

Main Character 

This character has been overhauled quite a few times since i started. i have learnt a lot of techniques to get the animations to flow and look like they have a bit of punch.

Main Character

This character has been overhauled quite a few times since i started. i have learnt a lot of techniques to get the animations to flow and look like they have a bit of punch.

Statue with fire. I hand animated the flame to see if i could. the result made me happy.

Statue with fire. I hand animated the flame to see if i could. the result made me happy.

The Banshee, a Enemy from the game. i worked hard on making the screaming animation feel good. i am proud of the spittle!

The Banshee, a Enemy from the game. i worked hard on making the screaming animation feel good. i am proud of the spittle!

Doctor Corpus and his abominable creation. The main Antagonist and one of the games bosses.

Doctor Corpus and his abominable creation. The main Antagonist and one of the games bosses.